Twofold Secret

Hi! We're Joel Haddock and Chris Klimas, and together we're a Baltimore-based indie game studio that has been making games that we love since 2010.

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Devblog

Goodnight, Nintendo Power, 8 Jan 2013

The NES era fully ushered in video game lore into my consciousness. Before, being good at video games was mostly a matter of reflexes and improvisational tactics. It was in the NES era that I had to learn a video-game world — where all the secret powerups were, how to navigate the world, what order to do things in. I think it was first Metroid that I encountered an enemy that was completely immune to the weapon I had.

Adventures in Shading, 24 Aug 2012

When LÖVE 0.8 was released in April, there were two main changes that drew my eye. First, it did away with Power of Two Syndrome, to which my reaction was: oh thank you. At that point, we were embarking on testing Sought and while we hadn’t yet run into someone whose drivers had this issue, it had…

The Buddy System, 2 Mar 2012

We’ve been experimenting a lot with our creative process. For a few months after we released Alight, Joel and I both worked on separate projects in some sort of creative version of communism. From each according to their ability, to each according to their need, right? Joel would do graphics for both projects, I’d write…

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Camp Keepalive

A turn-based strategy game set in a camp straight out of an 80's horror movie.

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Sought

A two-player maze game meant to be played by one person, set in a forbidding forest on the eve of a strange holiday.

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Alight

A platformer about a man dreaming about his past. He smells smoke in his dream but doesn't know why...

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Sanctuary 17

A maze-based shooter inspired by the classic Intellivision title Night Stalker.

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Where We Remain

An action-adventure game in the style of Legend of Zelda set on a desolate island teeming with flowers and shades.

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