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	<title>Twofold Secret</title>
	<link>http://twofoldsecret.com</link>
	<description>making free Flash games from well-aged pixels and beeps</description>
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		<title>A crash course on publishing to Lulu for $0</title>
		<description><![CDATA[The budget for the Sanctuary 17 manual, like pretty much everything we do, was $0. It took some adventuring to get the finished product we did, and I didn&#8217;t find many great guides out there with good advice. So here are some lessons I learned, in hopes that it saves someone else some time, too. [...]]]></description>
		<link>http://twofoldsecret.com/2010/08/04/a-crash-course-on-publishing-to-lulu-for-0/</link>
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		<title>Why sell a paper manual for a Web game?</title>
		<description><![CDATA[A very pertinent question. I admit it is a total anachronism&#8211; but I think it&#8217;s also an interesting experiment, too. My thought process began when we ran MochiAds during Where We Remain&#8216;s load sequence. We had a really good experience using Mochi. Their API is pretty much plug-and-play, and the user interface for submitting games and [...]]]></description>
		<link>http://twofoldsecret.com/2010/08/02/why-sell-a-paper-manual-for-a-web-game/</link>
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		<title>The Cutting Room Floor</title>
		<description><![CDATA[As I mentioned in my last post, Sanctuary 17 underwent a lot of changes on the way to becoming a finished product.  As you might expect, that also means that a lot of things that were once in the design ended up bowing out along the way.  I thought it might be fun to take [...]]]></description>
		<link>http://twofoldsecret.com/2010/07/28/the-cutting-room-floor/</link>
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		<title>A Long Way from A to B</title>
		<description><![CDATA[The Sanctuary 17 that stands before you now has come a long way from the early concept sketches that began this whole process. The idea of making a new, enhanced Night Stalker is actually one I&#8217;ve been bouncing around for many years, but it wasn&#8217;t until we were getting towards the end of Where We [...]]]></description>
		<link>http://twofoldsecret.com/2010/07/23/a-long-way-from-a-to-b/</link>
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		<title>Humans, Robots, and Dark, Tight Spaces</title>
		<description><![CDATA[As Chris has already announced, we&#8217;ve just released our newest title, Sanctuary 17.  It&#8217;s been just over six months since our first game, Where We Remain, came out, and after a very brief pause, we got to work on Sanctuary 17 with the hopes of knocking it out in a few short months.  Obviously, that [...]]]></description>
		<link>http://twofoldsecret.com/2010/07/20/humans-robots-and-dark-tight-spaces/</link>
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		<title>Sanctuary 17 Is Here</title>
		<description><![CDATA[At long last, we have something new for you to play with: Sanctuary 17. Get with the robot blasting! Instead of displaying an (let&#8217;s be honest, annoying) ad every time you play our game, we are now offering a way for you to directly support us by purchasing a printed, full-color manual that includes details [...]]]></description>
		<link>http://twofoldsecret.com/2010/07/18/sanctuary-17-is-here/</link>
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		<title>Environment and experience</title>
		<description><![CDATA[I&#8217;ve started reading Racing the Beam by Nick Monfort and Ian Bogost. The experience for me is akin to a reading about a JROTC officer reading about a Viking invasion &#8212; whatever problems you think you have are pretty inconsequential when you consider 2600 programmers had to manage what color a television&#8217;s electron gun was [...]]]></description>
		<link>http://twofoldsecret.com/2010/06/25/environment-and-experience/</link>
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		<title>Beta&#8217;s just a state of mind</title>
		<description><![CDATA[Neither Joel or I have had much time to blog in the past few weeks because we&#8217;ve been hard at work getting our next game into shape for beta. But now here we are, and it makes sense to take some breaths and assess where we are. It&#8217;s funny how a beta, even the small [...]]]></description>
		<link>http://twofoldsecret.com/2010/05/11/betas-just-a-state-of-mind/</link>
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		<title>The two worlds of PAX East</title>
		<description><![CDATA[In an ideal world, we would&#8217;ve gone to GDC this year. But it was just too expensive to consider, even setting aside plane tickets and hotel rooms. Instead Joel and I drove up the coast to Boston for PAX East, which is fan-centered, not creator-centered, but I thought useful lessons could be garnered nonetheless. And [...]]]></description>
		<link>http://twofoldsecret.com/2010/04/01/the-two-worlds-of-pax-east/</link>
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		<title>Gender and Where We Remain</title>
		<description><![CDATA[As you probably know by now, Where We Remain asks you to play a boy rescuing a girl, and as soon as you start putting boys in the same sentences as girls, things start to get complicated. Ben Lehman wrote to us recently with a really well-composed critique of WWR, especially with regards to the issue of [...]]]></description>
		<link>http://twofoldsecret.com/2010/03/17/gender-and-where-we-remain/</link>
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