Twofold Secret

Open Source

We use a framework called Flixel to make games, which we humbly feel is the only way to fly. It’s free to use and fairly well-documented, and best of all, doesn’t require the full-fledged (and full-priced) Flash IDE to use. If you’re into Flash game development, you should definitely take a look.

Below are some classes we developed that we think might be of use to the general Flixel community. You are free to use any of them in your own games — they are covered under the MIT License, the same as Flixel is. Please keep in mind we don’t have time to help you integrate our work into your own games or otherwise troubleshoot, but we hope this is at least a tiny bit helpful.