code Archives - Twofold Secret

Mene, Mene, Tekel u-Pharsin (or: why our next game won’t be in Flash)

posted by Chris on 17 Nov 2011

— that being the message the first time anyone ever saw the writing on the wall. You have been weighed and found wanting; your empire will fall. When you’re God, you’ve got the freedom to etch your feelings into stone in house of the emperor of Babylon. Billion-dollar international corporations that are feeling a bit…

Beta’s just a state of mind

posted by Chris on 11 May 2010

Neither Joel or I have had much time to blog in the past few weeks because we’ve been hard at work getting our next game into shape for beta. But now here we are, and it makes sense to take some breaths and assess where we are. It’s funny how a beta, even the small…

Island maps for sale, cheap

posted by Chris on 28 Jan 2010

I’ve been using the first level of Super Mario Bros. 2 as a desktop background at work, and it struck me that, wait — I have my own game now. I can make my own backgrounds out of it! A little fiddling with the source code and some layer aligning in the Gimp later, I…